I played Link's Awakening for the first time when the remake came out, and very quickly found out why so many people consider it to be their favourite Zelda title. And Zelda is at its best when it's at its weirdest, like with what is easily one of the best of the lot on the series, Link's Awakening. It isn't the gimmicks that made any of these games as interesting as they are though, as for me personally, it was the worlds that you got to explore that made them feel worth exploring. These are all gimmicks, but ones that frequently offered interesting ways to explore the world – much in the same way Tears of the Kingdom's new abilities do. ![]() Twilight Princess took things even further by turning Link into a literal wolf, Skyward Sword gave Link a bird to fly around on, A Link Between Worlds let him turn into a painting, Minish Cap let him shrink down to the size of a speck of dust, the list goes on. Then there's Wind Waker, which did away with the open Hyrule landscape and turned it into an open Oceanscape. ![]() Said N64 game obviously had the masks which allowed Link to transform into the different groups of people it featured in Ocarina of Time. For the most part, though, each Zelda game kind of has its own thing that really helps it stand out, at least since Majora's Mask. It is somewhat of an iterative franchise, but not as big a one as its cousin Mario, which constantly strives to make moving in a 3D space more interesting – or at the very least radically different – than the last one. Despite its size, TotK runs very, very well in both docked and handheld modes.
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